Sneaky redheaded thief Nami got herself plugged in a hole!
Her intention was to nab the treasure from the cove. Grinning at the thought of all those riches she scaled the wall... -- Snap! -- her rope broke and washed away into the sea! Nami looked for another way out. That little hole in the wall would do nicely! A perfect passage just for her. But damn! Her damned butt! Nami got hourglassed halfway into the hole. Her happy thoughts instantly turned to panic. The hole was too small! Her booty too bountiful! She needed an escape plan for her escape plan.
And right at the worst time the fishermen found her...
INTERACTION Toy with the helpless heroine of One P*ece. An animated touching "game" packed with even more contents than before! Voice reactions are randomly assigned to each icon, for dynamic effect. Make Nami moan and wail by fondling her top and bottom to your heart's content!
"Kkkkhhhuuu... I don't care about the money anymore!... Just please stop... stop... please..uuuhhh..."
"Nooooo! My panties!!! EEEEEEEEKKKKK! YOU PERVERRRRRT!"
Tease away! She'll beg, plead, weep and suck to exhaustion...
Voiced with dedication by the talented actress Run Hanami. She really sells the character's emotions, frantic and sensual alike!
********** Game features All action is mouse-controlled. Left-click an icon to select, then click on Nami's body. Right-click to cancel. You can insert dynamite and cancel, but the fuse will continue to burn.
Options become available based on Nami's mental condition. If you tease her too much she'll go into shock and fall apart emotionally. Throughout her assault Nami will react to 4 parameters: (1) mental condition, (2) arousal, (3) hit points and (4) escape meter.
There are 4 endings, all with graphics of course! Will you degrade Nami into an erotic mess? Will she go nuts? Escape? Or...
* High impact visuals at 900x700 screen size. * Loading times may vary; please play the trial version to confirm compatibility. * Recommend purchase with DLsite account for updates.
Oh wow... I thought working on the game was a bumpy ride but the whole release turned out to be even... bumpier.
I'm very happy that it's all behind us now. The game been tested one million times so I'm pretty sure there almost no bugs left, nothing important that could cripple your experience anyway. Also it's been proofread so hoping not to many typos either. My job is done here. Enjoy the game here, and I will be returning back to working on the "Magic Shop".
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